Potential.
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Potential.
Interesting concept; you're beating a dungeon that appears to have been looted of all items except collectibles and the boss key pieces, which suggests that the boss didn't need to be beaten for the sake of progression for the previous adventurer.
I think I softlocked my first attempt, as I died after activating the spike switch so that they alternate between on/off. The door that the switch also closed behind me was still closed when I respawned and returned.
It's like a Henry Stickmin game, but horror. I also like how there's more than one path to each ending (and that the points of convergence are the same, making it obvious).
A game I remember playing way back when it started. It's been a long 7 years. While the game seems to have balance holes (especially with the different government benefits involved), I still come back and mess around on the custom match setting. The music is timeless, the strategy priceless. It'd be a joy to see this revamped and improved.
Age 32, Male
Joined on 1/7/13